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Jonah Gilbert
email: jonahjgilbert@gmail.com
website: http://burnt-noodles.com
Objective: 3D character artist position in low and high resolution digital modeling.
Experience:
Cryptic Studios:
April 2009-Present
Neverwinter Nights
- Character modeling and texturing
- Zbrush sculpting
- Skinning
- Working with Cryptic game engine
Star Trek Online
- Character modeling and texturing
- Modeling and texturing
Champions Online
- Character modeling and texturing
- Zbrush sculpting
- Skinning
- Concepting
- Working with Cryptic game engine
Cinematico:
April 2008-2009
Dreamworks Monsters Vs. Aliens the game cutscenes
- Character artist for Dreamworks unannounced game cut scene
- SSS shader network
- Character texturing
- Hair dynamics
- Nurbs to polygon conversion
Marvel Ultimate Alliance 2: Fusion
- Storyboards
- Environment texturing
Cartoon Netword Adult Swim Xavier show
-
Character modeler. Creating characters from reference and creating from my own concepts.
- Fast paced modeling and texturing.
Academy of Art University ARC tutor
April 2008-current
- I tutor students 1 on 1 with ZBbrush, Maya, Corel Painter and Photoshop at the AAU.
Lead concept artist in an AAU senior collaborative Project Hunted.
May 2007-September 2007
- Leading a team of concept artists in the creation of characters, environments and creatures.
- The creation of the primary characters, environments and creatures.
Lead concept artist in an AAU senior collaborative Karmic.
September 2005- January 2006
- Leading a team of concept artists in the creation of characters, environments and creatures.
- The creation of the primary characters, environments and creatures.
- 3D prop modeling in Maya
Co-founder of Satellitesoda.com at www.satellitesoda.com
January 2004- Present
- Creating a website dedication to the growth and continued learning in all fields of art.
- Creator of the online art competitions
Technical skills:
- 3D modeling in Maya, Modo, 3D Studio Max, Softimage, Silo, Mudbox, Zbrush
- Texturing in Maya, Photoshop, Painter, Zbrush
- UV layout in Maya, Headus, Roadkill
- Retopologizing in Maya (Nex), Zbrush
- Cloth and hair dynamic in Maya (Ncloth)
- Video editing in Adobe Premier, Adobe After Effects, Final Cut pro
- Traditional and digital concept and illustration.
Education:
Academy of Art University
Undergrad, 3D modeling and illustration, 2003 – 2008
Highline Community College
Physics, math, philosophy and psychology, 2003 – 2004
Interests:
- Videogames, Drawing, Clay sculpting, 3d sculpting and music.