download resume here

 

 

Jonah Gilbert

email: jonahjgilbert@gmail.com   

website: http://burnt-noodles.com

Objective:  3D character artist position in low and high resolution digital modeling.

Experience:        

Cryptic Studios:
April 2009-Present

Neverwinter Nights

  • Character modeling and texturing
  • Zbrush sculpting
  • Skinning
  • Working with Cryptic game engine

Star Trek Online

  • Character modeling and texturing
  • Modeling and texturing

Champions Online

  • Character modeling and texturing
  • Zbrush sculpting
  • Skinning
  • Concepting
  • Working with Cryptic game engine

 

Cinematico:
April 2008-2009

Dreamworks Monsters Vs. Aliens the game cutscenes

  • Character artist for Dreamworks unannounced game cut scene
  • SSS shader network
  • Character texturing
  • Hair dynamics
  • Nurbs to polygon conversion

Marvel Ultimate Alliance 2: Fusion

  • Storyboards
  • Environment texturing

Cartoon Netword Adult Swim Xavier show

  • Character modeler. Creating characters from reference and creating from my own concepts.
  • Fast paced modeling and texturing.

 

 

Academy of Art University ARC tutor
April 2008-current

  • I tutor students 1 on 1 with ZBbrush, Maya, Corel Painter and Photoshop at the AAU.

Lead concept artist in an AAU senior collaborative Project Hunted.
May 2007-September 2007

  • Leading a team of concept artists in the creation of characters, environments and creatures.
  • The creation of the primary characters, environments and creatures.

                           
Lead concept artist in an AAU senior collaborative Karmic.
September 2005- January 2006

  • Leading a team of concept artists in the creation of characters, environments and creatures.
  • The creation of the primary characters, environments and creatures.
  • 3D prop modeling in Maya

Co-founder of Satellitesoda.com at www.satellitesoda.com
January 2004- Present

  • Creating a website dedication to the growth and continued learning in all fields of art.
  • Creator of the online art competitions

 

Technical skills:

  • 3D modeling in Maya, Modo, 3D Studio Max, Softimage, Silo, Mudbox, Zbrush
  • Texturing in Maya, Photoshop, Painter, Zbrush
  • UV layout in Maya, Headus, Roadkill
  • Retopologizing in Maya (Nex), Zbrush
  • Cloth and hair dynamic in Maya (Ncloth)
  • Video editing in Adobe Premier, Adobe After Effects, Final Cut pro
  • Traditional and digital concept and illustration.

Education:          

Academy of Art University

Undergrad, 3D modeling and illustration, 2003 – 2008                     

                             

Highline Community College

Physics, math, philosophy and psychology, 2003 – 2004

                        

                             

 

 

Interests:                  

  • Videogames, Drawing, Clay sculpting, 3d sculpting and music.